User Experience Design Portfolio of Dominic Kennedy
After completing my masters in usability engineering my goal is to work in a user research position at a company with a UX team with whom I can learn. I care about bringing excellent design to the products that we use and have acquired the skills to help accomplish that.
I’m in this field for the variety of disciplines it covers. And that fits because I have worked as an interaction designer, interviewer, cameraman, video editor and visual artist. I like to listen to people and I’m very interested in the psychology of perception and human behaviour, both of which provide insights we can leverage in design. I am also the inventor of the Resting Hand Gesture, which Adobe took up in their Eazel application. So apart from analysing problems, I like to come up with solutions, too.
I used to be super engaged in interaction design. Being frustrated by most of the applications I encountered, I set out to learn how to fix them. I studied and applied the methods and heuristics of good humane interaction design: From the intricate details of proper form fields, measuring the efficiency, effectiveness and satisfaction of interfaces, applying colour and gestalt theory, incorporating behavioural psychology and human factors engineering to conducting usability tests. While I'm still very much interested in interaction design, my focus is now is user research.
I carry out research and design drawing on the full spectrum of UX methods and adopting ISO 9241 standards as need be. A central stance for me is to act as a user advocate while adhering to business objectives. I work well in multi-disciplinary teams that find insights into user behaviour and inform design decisions.
The HCD process must always be tailored to the needs and context of each project. I don’t consider coding to be part of the UX design process, but do consider technical literacy as a factor to be rather important. I don’t usually code, but do consider myself technically literate.
research: lean research, field observation, interviewing, surveying, shadowing, day-in-the-life, constraints, context analysis, user requirements engineering, information architecture
conception: design thinking, sprints, product vision, personas, wireframes, user journey maps
interface: sketching, wireframes, design patterns
prototyping: storyboards, wizard-of-oz, animation
usability testing: formative and summative
graphic design: typography, colour theory, contrast, imagery, illustration, iconography