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Dominic Kennedy

Design Governance · UX Engineering · Accessibility

M.Sc. Usability Engineering. I make software work for human brains and help teams build these products.

Accessible claims process for one of Germany’s largest insurers

Major German insurer · 2020 · Senior UX Consultant

Redesigned the commercial claims workflow: user interviews with adjusters, workflow mapping, and an accessible prototype that reduced processing steps. Close alignment with dev and stakeholders.

User ResearchPrototypingWCAG 2.1 AAStakeholder Alignment

Biometric identity systems

Global biometrics company · 2018–2020 · Senior Usability Engineer

Led a pattern audit across existing UX. We uncovered inconsistencies, fixed them together, and shifted how the team thinks about building software.

Usability TestingTeam LeadershipField ResearchDesign Systems

Design governance scaling a cooperative banking platform

Major German cooperative bank · 2022–present · UX Consultant via crossnative GmbH

Defining quality criteria and contribution processes for a cooperative banking platform’s component library. Auditing existing UI patterns, establishing design tokens, and aligning cross-functional teams on a shared standard.

Design GovernancePattern AuditQuality CriteriaCross-functional Alignment

eiDotter: open-source DOS design system

eiDotter · 2024–present · Creator & Maintainer

Design library and development library with quality criteria and contribution process. 44 accessible components, design tokens, WCAG 2.1 AA, TypeScript, full documentation.

Component LibraryWCAG 2.1 AADesign TokensOpen Source

How I Work

What I Value

Digital public services should work for everyone. Accessibility is not a feature — it’s a prerequisite. A design system works when people actually use it — and when everyone can.

My Approach

I work alongside your team. I audit existing patterns before proposing new ones. Every component ships with documentation, tests, and migration guides.

Availability

I’m a usability engineer specialised in design systems. I like building tools that help teams ship accessible products.

Interaction Design & Experiments

I developed the Resting Hand Gesture in 2009—an ergonomic launcher for multi-touch tabletops. Adobe shipped a similar pattern in Eazel two years later.

More projects and writing on design & AI at rizomorf.com (opens in new tab)

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